This puzzle/experience game from Bandai Namco is definately not progressive but attaching average action to a cherished franchise is a sure way to climb the graphs. In Dokkan Battle Hack, you play as an unnamed fighter working to avert the devastation of an “expanding dimensional distortion.” Trunks and King Kai direct you on your search, forwarding the plot and offering struggle advice. The story gets a little convoluted following that, especially when seeking to explain why the Z-Fighters are fighting each other.
The battle style of Dragon Ball Z Dokkan Battle Cheats is a combination of a board game and hook variation on color-matching games. Randomized rolls will propel the player’s team, put together by “unlocking” fighter with in-game items or in-app buys, across the plank. This is where the gamer will encounter other fighters, collectable items, traps, and supervisor battles.
There isn’t much chemical to Dokkan Battle Hack, to be honest, but the levels are relatively brief and don’t take much time to cross. At the end of each panel is your final boss battle offering one of many favorite people of the Dragon Ball Z world. Once you have completed a stage you have the decision of redoing it on Hard function and then Z-Hard, which opens some alternate pathways but is principally just more of the same.
The battle sequences entail randomized alignments of multicolored “Ki” balls that can be matched up to do damage to your opponent. A whole lot of computer is chance however, many strategy can be used by watching “types” and their talents and weaknesses. For instance, red/STR is strong against yellow/PHY but is vulnerable to blue/AGL. Changing the order of your fighters, handled three at a time in the bottom of the display, can also help guard against problems and/or instigate special combo steps. You can even (try to) match the kind of the character with there associated kind of Ki for small restoration and special expertise. Mainly, though, you are at the whim of what colors of Ki the overall game offers you and how they are aligned on-screen.
Like its namesake, the game’s action sequences are fast-paced and enjoyable. Also like its namesake, there are lots of gradual parts that annoyed the pacing of the story. For example, each time you summon a fresh character you will need to watch an often-slow-loading animation at Goku firing a Kamehameha at a globe for reasons uknown. It’s small things such as this that really slow the pace of the overall game down. Also, I wish there is a bit more control involved with a) crossing the plank (understand that “dice” rolls are randomized) and b) establishing your coloured Ki matches. Since it stands, sometimes all you can do is provide a few recovering items and expect the best.